Happy New Year from Shaggin the Muse and my 2012 Booklist

Wow, so this is the second New Years Eve for this site. I’m planning a 2012 in review post for later this week, but for now I can just say that 2012 was a great year for my career. I published a second novel and a plethora of short works and attended my first show. I managed to crank out half a million words. More than that, I began to get my legs under me and figure out what I’d like to see out of the next few years. Next year I’ll be releasing a short story collection and another novel and attending a few shows, with an April show already confirmed. More information coming on those in the near future. For now, I just feel that I have some decent momentum going into 2013.

I hope you’ve had a great year and have a lot to look forward to next year. We only get so many of them and as I get older I realize just how important it is to do the most you can with the time you have. Yeah, I know that’s something of a cliche, but it begins to settle into your bones as you approach middle age, that’s for sure.

Now, enough of that. It’s booklist time! This year I set a goal to read 60 books (up from last year’s 50). That meant I would have to read, on average, more than a book a week. I hadn’t done that in many, many years and wasn’t sure if I would make it. I’m happy to report that I’ve exceeded that goal, hitting 64, which means I’ll probably keep my goal static next year. Let’s see what I read…

Ready_Player_One_cover

Alexandria

Torn in Two: Reviewing Ernest Cline’s Ready Player One

This book illustrated the difference between reading as a reader and reading as an author. The crux of the problem: my inner geek fell in love with this book, while the objective side of my mind had a hard time overlooking the flaws. This is an attempt to tackle critique from both viewpoints. Keep that in mind if this review is a bit fractured.

My two sides didn’t always war; they agreed on the characters, or rather, the lack thereof. I had difficulty forming a clear view of the characters early on. It took me some time to figure it out, dazzled as I was by the nostalgia rushing through my system: they are stereotypes. The reclusive loner. The so-punk-it-hurts snarky girl who helps the protagonist “level up” at relationships by accepting her despite her one small flaw. The jock. The honorable Japanese character. Cline misses a big chance to make up for this by turning his villains into generic “Bob Evils” of “Evilcorp” stand-in company IOI. We learn that the antagonist once designed video games, but see no hint of how he went from a benign game designer to a soulless murderer. Lost opportunity there. Continue reading