Torn in Two: Reviewing Ernest Cline’s Ready Player One

This book illustrated the difference between reading as a reader and reading as an author. The crux of the problem: my inner geek fell in love with this book, while the objective side of my mind had a hard time overlooking the flaws. This is an attempt to tackle critique from both viewpoints. Keep that in mind if this review is a bit fractured.

My two sides didn’t always war; they agreed on the characters, or rather, the lack thereof. I had difficulty forming a clear view of the characters early on. It took me some time to figure it out, dazzled as I was by the nostalgia rushing through my system: they are stereotypes. The reclusive loner. The so-punk-it-hurts snarky girl who helps the protagonist “level up” at relationships by accepting her despite her one small flaw. The jock. The honorable Japanese character. Cline misses a big chance to make up for this by turning his villains into generic “Bob Evils” of “Evilcorp” stand-in company IOI. We learn that the antagonist once designed video games, but see no hint of how he went from a benign game designer to a soulless murderer. Lost opportunity there. Continue reading